You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
This commit is contained in:
@@ -83,8 +83,8 @@ void EditorScript::set_editor(EditorNode *p_editor) {
|
||||
|
||||
void EditorScript::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node);
|
||||
ClassDB::bind_method(_MD("get_scene"),&EditorScript::get_scene);
|
||||
ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node);
|
||||
ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene);
|
||||
BIND_VMETHOD( MethodInfo("_run") );
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user