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Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -83,8 +83,8 @@ void EditorScript::set_editor(EditorNode *p_editor) {
void EditorScript::_bind_methods() {
ClassDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node);
ClassDB::bind_method(_MD("get_scene"),&EditorScript::get_scene);
ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node);
ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene);
BIND_VMETHOD( MethodInfo("_run") );