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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -5098,13 +5098,13 @@ void EditorNode::_bind_methods() {
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// ClassDB::bind_method(_MD("add_editor_import_plugin", "plugin"), &EditorNode::add_editor_import_plugin);
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//ClassDB::bind_method(_MD("remove_editor_import_plugin", "plugin"), &EditorNode::remove_editor_import_plugin);
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ClassDB::bind_method(_MD("get_gui_base"), &EditorNode::get_gui_base);
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ClassDB::bind_method(_MD("_bottom_panel_switch"), &EditorNode::_bottom_panel_switch);
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// ClassDB::bind_method(D_METHOD("add_editor_import_plugin", "plugin"), &EditorNode::add_editor_import_plugin);
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//ClassDB::bind_method(D_METHOD("remove_editor_import_plugin", "plugin"), &EditorNode::remove_editor_import_plugin);
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ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
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ClassDB::bind_method(D_METHOD("_bottom_panel_switch"), &EditorNode::_bottom_panel_switch);
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ClassDB::bind_method(_MD("_open_imported"), &EditorNode::_open_imported);
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ClassDB::bind_method(_MD("_inherit_imported"), &EditorNode::_inherit_imported);
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ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
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ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
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ADD_SIGNAL( MethodInfo("play_pressed") );
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ADD_SIGNAL( MethodInfo("pause_pressed") );
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