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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -527,24 +527,24 @@ void ButtonArray::get_translatable_strings(List<String> *p_strings) const {
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void ButtonArray::_bind_methods() {
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ClassDB::bind_method(_MD("add_button","text","tooltip"),&ButtonArray::add_button,DEFVAL(""));
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ClassDB::bind_method(_MD("add_icon_button","icon:Texture","text","tooltip"),&ButtonArray::add_icon_button,DEFVAL(""),DEFVAL(""));
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ClassDB::bind_method(_MD("set_button_text","button_idx","text"),&ButtonArray::set_button_text);
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ClassDB::bind_method(_MD("set_button_tooltip","button_idx","text"),&ButtonArray::set_button_tooltip);
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ClassDB::bind_method(_MD("set_button_icon","button_idx","icon:Texture"),&ButtonArray::set_button_icon);
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ClassDB::bind_method(_MD("get_button_text","button_idx"),&ButtonArray::get_button_text);
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ClassDB::bind_method(_MD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip);
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ClassDB::bind_method(_MD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon);
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ClassDB::bind_method(_MD("get_button_count"),&ButtonArray::get_button_count);
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ClassDB::bind_method(_MD("set_flat","enabled"),&ButtonArray::set_flat);
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ClassDB::bind_method(_MD("is_flat"),&ButtonArray::is_flat);
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ClassDB::bind_method(_MD("get_selected"),&ButtonArray::get_selected);
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ClassDB::bind_method(_MD("get_hovered"),&ButtonArray::get_hovered);
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ClassDB::bind_method(_MD("set_selected","button_idx"),&ButtonArray::set_selected);
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ClassDB::bind_method(_MD("erase_button","button_idx"),&ButtonArray::erase_button);
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ClassDB::bind_method(_MD("clear"),&ButtonArray::clear);
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ClassDB::bind_method(D_METHOD("add_button","text","tooltip"),&ButtonArray::add_button,DEFVAL(""));
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ClassDB::bind_method(D_METHOD("add_icon_button","icon:Texture","text","tooltip"),&ButtonArray::add_icon_button,DEFVAL(""),DEFVAL(""));
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ClassDB::bind_method(D_METHOD("set_button_text","button_idx","text"),&ButtonArray::set_button_text);
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ClassDB::bind_method(D_METHOD("set_button_tooltip","button_idx","text"),&ButtonArray::set_button_tooltip);
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ClassDB::bind_method(D_METHOD("set_button_icon","button_idx","icon:Texture"),&ButtonArray::set_button_icon);
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ClassDB::bind_method(D_METHOD("get_button_text","button_idx"),&ButtonArray::get_button_text);
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ClassDB::bind_method(D_METHOD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip);
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ClassDB::bind_method(D_METHOD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon);
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ClassDB::bind_method(D_METHOD("get_button_count"),&ButtonArray::get_button_count);
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ClassDB::bind_method(D_METHOD("set_flat","enabled"),&ButtonArray::set_flat);
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ClassDB::bind_method(D_METHOD("is_flat"),&ButtonArray::is_flat);
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ClassDB::bind_method(D_METHOD("get_selected"),&ButtonArray::get_selected);
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ClassDB::bind_method(D_METHOD("get_hovered"),&ButtonArray::get_hovered);
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ClassDB::bind_method(D_METHOD("set_selected","button_idx"),&ButtonArray::set_selected);
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ClassDB::bind_method(D_METHOD("erase_button","button_idx"),&ButtonArray::erase_button);
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ClassDB::bind_method(D_METHOD("clear"),&ButtonArray::clear);
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ClassDB::bind_method(_MD("_gui_input"),&ButtonArray::_gui_input);
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ClassDB::bind_method(D_METHOD("_gui_input"),&ButtonArray::_gui_input);
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BIND_CONSTANT( ALIGN_BEGIN );
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BIND_CONSTANT( ALIGN_CENTER );
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