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Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -645,12 +645,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
ClassDB::bind_method(D_METHOD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
ClassDB::bind_method(D_METHOD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
ClassDB::bind_method(D_METHOD("close_connection"),&NetworkedMultiplayerENet::close_connection);
ClassDB::bind_method(D_METHOD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
BIND_CONSTANT( COMPRESS_NONE );
BIND_CONSTANT( COMPRESS_RANGE_CODER );