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SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
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@@ -418,6 +418,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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}
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}
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script_create_dialog->connect("script_created", this, "_script_created");
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script_create_dialog->connect("popup_hide", this, "_script_creation_closed");
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script_create_dialog->config(inherits, path);
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script_create_dialog->popup_centered();
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@@ -1647,6 +1649,11 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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_update_script_button();
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}
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void SceneTreeDock::_script_creation_closed() {
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script_create_dialog->disconnect("script_created", this, "_script_created");
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script_create_dialog->disconnect("popup_hide", this, "_script_creation_closed");
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}
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void SceneTreeDock::_toggle_editable_children_from_selection() {
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List<Node *> selection = editor_selection->get_selected_node_list();
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@@ -2506,6 +2513,7 @@ void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_node_selected"), &SceneTreeDock::_node_selected);
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ClassDB::bind_method(D_METHOD("_node_renamed"), &SceneTreeDock::_node_renamed);
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ClassDB::bind_method(D_METHOD("_script_created"), &SceneTreeDock::_script_created);
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ClassDB::bind_method(D_METHOD("_script_creation_closed"), &SceneTreeDock::_script_creation_closed);
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ClassDB::bind_method(D_METHOD("_load_request"), &SceneTreeDock::_load_request);
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ClassDB::bind_method(D_METHOD("_script_open_request"), &SceneTreeDock::_script_open_request);
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ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
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@@ -2661,7 +2669,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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script_create_dialog = memnew(ScriptCreateDialog);
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script_create_dialog->set_inheritance_base_type("Node");
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add_child(script_create_dialog);
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script_create_dialog->connect("script_created", this, "_script_created");
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reparent_dialog = memnew(ReparentDialog);
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add_child(reparent_dialog);
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