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Better HiDPI support in HTML5.
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@@ -101,7 +101,7 @@ bool OS_JavaScript::check_size_force_redraw() {
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if (last_width != canvas_width || last_height != canvas_height) {
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last_width = canvas_width;
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last_height = canvas_height;
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// Update the framebuffer size and for redraw.
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// Update the framebuffer size for redraw.
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), canvas_width, canvas_height);
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return true;
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}
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@@ -159,7 +159,11 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
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emscripten_exit_soft_fullscreen();
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window_maximized = false;
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}
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), p_size.x, p_size.y);
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double scale = EM_ASM_DOUBLE({
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return window.devicePixelRatio || 1;
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});
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), p_size.x * scale, p_size.y * scale);
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emscripten_set_element_css_size(canvas_id.utf8().get_data(), p_size.x, p_size.y);
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}
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}
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@@ -1147,9 +1151,8 @@ bool OS_JavaScript::main_loop_iterate() {
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strategy.canvasResizedCallback = NULL;
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emscripten_enter_soft_fullscreen(canvas_id.utf8().get_data(), &strategy);
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} else {
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), windowed_size.width, windowed_size.height);
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set_window_size(Size2(windowed_size.width, windowed_size.height));
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}
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), windowed_size.width, windowed_size.height);
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just_exited_fullscreen = false;
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}
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