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Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.

RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse

RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse

PhysicsDirectBodyState:
- Added apply_central_impulse

Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse

PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse

Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse

Also fixed some small bugs along the way
This commit is contained in:
Tiger Caldwell
2018-07-24 03:49:12 -04:00
parent 4b277c2c20
commit 40c7716586
19 changed files with 231 additions and 2 deletions

View File

@@ -795,6 +795,22 @@ int RigidBody::get_max_contacts_reported() const {
return max_contacts_reported;
}
void RigidBody::add_central_force(const Vector3 &p_force) {
PhysicsServer::get_singleton()->body_add_central_force(get_rid(), p_force);
}
void RigidBody::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
PhysicsServer::get_singleton()->body_add_force(get_rid(), p_force, p_pos);
}
void RigidBody::add_torque(const Vector3 &p_torque) {
PhysicsServer::get_singleton()->body_add_torque(get_rid(), p_torque);
}
void RigidBody::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
@@ -947,6 +963,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody::add_central_force);
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody::add_force);
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody::add_torque);
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);