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Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
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@@ -7,7 +7,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="226">
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<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="218">
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</member>
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<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
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</member>
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