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Android: Add isGame application attribute, default to true

It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.
This commit is contained in:
Rémi Verschelde
2021-06-30 18:44:33 +02:00
parent a02620f3a5
commit 40a594c6ea
3 changed files with 16 additions and 5 deletions

View File

@@ -252,9 +252,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
" android:icon=\"@mipmap/icon\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")));
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:isGame=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:isGame\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
bool_to_string(p_preset->get("package/classify_as_game")));
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";