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Update SubViewport documentations to include a note about input behaviour
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<description>
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<description>
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[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
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[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
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[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
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[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
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[b]Note:[/b] [InputEvent]s are not passed to a standalone [SubViewport] by default. To ensure [InputEvent] propagation, a [SubViewport] can be placed inside of a [SubViewportContainer].
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
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<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
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