You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
This commit is contained in:
@@ -167,7 +167,6 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_only_fb(
|
||||
|
||||
if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) {
|
||||
RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
|
||||
|
||||
return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth, vrs_texture);
|
||||
} else {
|
||||
return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth);
|
||||
@@ -197,7 +196,6 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(
|
||||
|
||||
if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) {
|
||||
RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
|
||||
|
||||
return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth, vrs_texture);
|
||||
} else {
|
||||
return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth);
|
||||
|
||||
Reference in New Issue
Block a user