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Fix "not" shader function return type
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@@ -1918,9 +1918,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
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{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
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{ "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
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{ "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
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{ "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
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{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
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{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
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{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
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//builtins - texture
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{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
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