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Debug CanvasItem redraw
I wanted to add this tool for years and always forget. This command line option: ``` $ godot.exe -e --debug-canvas-item-redraw ``` Allows to see when a canvas item is redrawn. This helps find out if something in the UI is refreshing in a way it should not. Examples as such: * Signals causing more of the UI to redraw. * Container resizing causes more UI elements to redraw. * Something using a timer is redrawing all time time, which can go unnoticed. To my surprise, the editor UI is redrawing very efficiently. There is some weird stuff with the scene tabs, redrawing when the inspector changes but most things for the most part are fine.
This commit is contained in:
committed by
Rémi Verschelde
parent
713bfaf5ea
commit
407b16ab00
@@ -30,6 +30,7 @@
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#include "renderer_canvas_cull.h"
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#include "core/config/project_settings.h"
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#include "core/math/geometry_2d.h"
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#include "renderer_viewport.h"
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#include "rendering_server_default.h"
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@@ -1557,6 +1558,11 @@ void RendererCanvasCull::canvas_item_clear(RID p_item) {
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ERR_FAIL_COND(!canvas_item);
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canvas_item->clear();
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#ifdef DEBUG_ENABLED
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if (debug_redraw) {
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canvas_item->debug_redraw_time = debug_redraw_time;
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}
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#endif
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}
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void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
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@@ -1612,6 +1618,11 @@ void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_
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}
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}
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void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
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debug_redraw = p_enabled;
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RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
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}
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void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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ERR_FAIL_COND(!canvas_item);
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@@ -2155,6 +2166,9 @@ RendererCanvasCull::RendererCanvasCull() {
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z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
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disable_scale = false;
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debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
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debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
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}
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RendererCanvasCull::~RendererCanvasCull() {
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