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Fix function code generation for uniform triplanar node in visual shader
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@@ -1740,6 +1740,7 @@ void VisualShader::_update_shader() const {
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}
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Map<int, String> code_map;
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Set<int> empty_funcs;
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for (int i = 0; i < TYPE_MAX; i++) {
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if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
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@@ -1776,6 +1777,7 @@ void VisualShader::_update_shader() const {
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}
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if (is_empty_func) {
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empty_funcs.insert(i);
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continue;
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}
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@@ -1934,7 +1936,11 @@ void VisualShader::_update_shader() const {
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if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
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continue;
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}
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tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
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String func_code = global_code_per_func[Type(i)].as_string();
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if (empty_funcs.has(Type(i)) && !func_code.is_empty()) {
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func_code = vformat("%s%s%s", String("\nvoid " + String(func_name[i]) + "() {\n"), func_code, "}\n");
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}
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tcode = tcode.insert(insertion_pos[i], func_code);
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}
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final_code += tcode;
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