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Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
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@@ -128,8 +128,9 @@
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] resource for the instance.
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
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<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")">
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[NodePath] to the [Skeleton3D] associated with the instance.
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[b]Note:[/b] The default value of this property has changed in Godot 4.6. Enable [member ProjectSettings.animation/compatibility/default_parent_skeleton_in_mesh_instance_3d] if the old behavior is needed for compatibility.
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</member>
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<member name="skin" type="Skin" setter="set_skin" getter="get_skin">
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The [Skin] to be used by this instance.
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@@ -269,6 +269,9 @@
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<member name="accessibility/general/updates_per_second" type="int" setter="" getter="" default="60">
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The number of accessibility information updates per second.
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</member>
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<member name="animation/compatibility/default_parent_skeleton_in_mesh_instance_3d" type="bool" setter="" getter="" default="false">
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If [code]true[/code], [member MeshInstance3D.skeleton] will point to the parent node ([code]..[/code]) by default, which was the behavior before Godot 4.6. It's recommended to keep this setting disabled unless the old behavior is needed for compatibility.
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</member>
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<member name="animation/warnings/check_angle_interpolation_type_conflicting" type="bool" setter="" getter="" default="true">
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If [code]true[/code], [AnimationMixer] prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the [AnimationMixer] cache.
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</member>
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