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expose local RenderingDevice creation to RenderingServer

This commit is contained in:
clayjohn
2020-09-16 21:11:39 -07:00
parent 6ac7b90097
commit 40159244cd
2 changed files with 8 additions and 0 deletions

View File

@@ -1505,9 +1505,14 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty
}
}
RenderingDevice *RenderingServer::create_local_rendering_device() const {
return RenderingDevice::get_singleton()->create_local_device();
}
void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
#ifndef _MSC_VER
#warning TODO all texture methods need re-binding