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Renderer: Fix missing shader_name; use forward declarations

* Moving over to RenderingShaderContainer, missed setting shader_name
* Use forward declaration reduces compile time when modifying
  rendering_shader_container.h from over 950s to about 10-15
This commit is contained in:
Stuart Carnie
2025-10-02 10:02:18 +10:00
parent abbe792575
commit 3ffcae66a8
5 changed files with 9 additions and 2 deletions

View File

@@ -49,7 +49,9 @@
#include "core/variant/type_info.h"
#include "servers/rendering/rendering_context_driver.h"
#include "servers/rendering/rendering_device_commons.h"
#include "servers/rendering/rendering_shader_container.h"
class RenderingShaderContainer;
class RenderingShaderContainerFormat;
// These utilities help drivers avoid allocations.
#define ALLOCA(m_size) ((m_size != 0) ? alloca(m_size) : nullptr)