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Renderer: Fix missing shader_name; use forward declarations
* Moving over to RenderingShaderContainer, missed setting shader_name * Use forward declaration reduces compile time when modifying rendering_shader_container.h from over 950s to about 10-15
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@@ -49,7 +49,9 @@
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#include "core/variant/type_info.h"
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#include "servers/rendering/rendering_context_driver.h"
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#include "servers/rendering/rendering_device_commons.h"
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#include "servers/rendering/rendering_shader_container.h"
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class RenderingShaderContainer;
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class RenderingShaderContainerFormat;
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// These utilities help drivers avoid allocations.
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#define ALLOCA(m_size) ((m_size != 0) ? alloca(m_size) : nullptr)
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