You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
Renderer: Fix missing shader_name; use forward declarations
* Moving over to RenderingShaderContainer, missed setting shader_name * Use forward declaration reduces compile time when modifying rendering_shader_container.h from over 950s to about 10-15
This commit is contained in:
@@ -37,6 +37,7 @@
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/rendering_shader_container.h"
|
||||
|
||||
// Ensure that AlphaCut is the same between the two classes so we can share the code to detect transparency.
|
||||
static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_DISABLED, Label3D::ALPHA_CUT_DISABLED));
|
||||
|
||||
Reference in New Issue
Block a user