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Typo fix round 2
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@@ -3716,7 +3716,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
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if (unlikely(frame_heap_walkers.resources->get_free_handles() < num_resource_descs)) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
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frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
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ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in current frame's RESOURCES descriptor heap.\n"
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ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in the current frame's RESOURCES descriptor heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -3771,7 +3771,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
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if (unlikely(frame_heap_walkers.samplers->get_free_handles() < num_sampler_descs)) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.samplers) {
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frames[frame_idx].desc_heaps_exhausted_reported.samplers = true;
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ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in current frame's SAMPLERS descriptors heap.\n"
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ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in the current frame's SAMPLERS descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -3846,7 +3846,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
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if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
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frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
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ERR_FAIL_MSG(
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"Cannot clear buffer because there's not enough room in current frame's RESOURCE descriptors heap.\n"
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"Cannot clear buffer because there's not enough room in the current frame's RESOURCE descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -3856,7 +3856,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
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if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
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frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
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ERR_FAIL_MSG(
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"Cannot clear buffer because there's not enough room in current frame's AUX descriptors heap.\n"
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"Cannot clear buffer because there's not enough room in the current frame's AUX descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -4001,7 +4001,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
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frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
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ERR_FAIL_MSG(
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"Cannot clear texture because there's not enough room in current frame's RENDER TARGET descriptors heap.\n"
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"Cannot clear texture because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -4036,7 +4036,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
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frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
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ERR_FAIL_MSG(
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"Cannot clear texture because there's not enough room in current frame's RESOURCE descriptors heap.\n"
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"Cannot clear texture because there's not enough room in the current frame's RESOURCE descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -4046,7 +4046,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
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frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
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ERR_FAIL_MSG(
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"Cannot clear texture because there's not enough room in current frame's AUX descriptors heap.\n"
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"Cannot clear texture because there's not enough room in the current frame's AUX descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
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} else {
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return;
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@@ -4540,7 +4540,7 @@ void RenderingDeviceDriverD3D12::command_next_render_subpass(CommandBufferID p_c
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if (frames[frame_idx].desc_heap_walkers.rtv.is_at_eof()) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
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frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
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ERR_FAIL_MSG("Cannot begin subpass because there's not enough room in current frame's RENDER TARGET descriptors heap.\n"
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ERR_FAIL_MSG("Cannot begin subpass because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n"
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"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
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} else {
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return;
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