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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Typo fix round 2

This commit is contained in:
Talkashie
2025-08-20 04:24:06 -05:00
parent bc7e68dfd1
commit 3ff4e29657
2 changed files with 71 additions and 71 deletions

View File

@@ -3716,7 +3716,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
if (unlikely(frame_heap_walkers.resources->get_free_handles() < num_resource_descs)) {
if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in current frame's RESOURCES descriptor heap.\n"
ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in the current frame's RESOURCES descriptor heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
} else {
return;
@@ -3771,7 +3771,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
if (unlikely(frame_heap_walkers.samplers->get_free_handles() < num_sampler_descs)) {
if (!frames[frame_idx].desc_heaps_exhausted_reported.samplers) {
frames[frame_idx].desc_heaps_exhausted_reported.samplers = true;
ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in current frame's SAMPLERS descriptors heap.\n"
ERR_FAIL_MSG("Cannot bind uniform set because there's not enough room in the current frame's SAMPLERS descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting.");
} else {
return;
@@ -3846,7 +3846,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
ERR_FAIL_MSG(
"Cannot clear buffer because there's not enough room in current frame's RESOURCE descriptors heap.\n"
"Cannot clear buffer because there's not enough room in the current frame's RESOURCE descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
} else {
return;
@@ -3856,7 +3856,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
ERR_FAIL_MSG(
"Cannot clear buffer because there's not enough room in current frame's AUX descriptors heap.\n"
"Cannot clear buffer because there's not enough room in the current frame's AUX descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
} else {
return;
@@ -4001,7 +4001,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
ERR_FAIL_MSG(
"Cannot clear texture because there's not enough room in current frame's RENDER TARGET descriptors heap.\n"
"Cannot clear texture because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
} else {
return;
@@ -4036,7 +4036,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
ERR_FAIL_MSG(
"Cannot clear texture because there's not enough room in current frame's RESOURCE descriptors heap.\n"
"Cannot clear texture because there's not enough room in the current frame's RESOURCE descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
} else {
return;
@@ -4046,7 +4046,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
ERR_FAIL_MSG(
"Cannot clear texture because there's not enough room in current frame's AUX descriptors heap.\n"
"Cannot clear texture because there's not enough room in the current frame's AUX descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
} else {
return;
@@ -4540,7 +4540,7 @@ void RenderingDeviceDriverD3D12::command_next_render_subpass(CommandBufferID p_c
if (frames[frame_idx].desc_heap_walkers.rtv.is_at_eof()) {
if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
ERR_FAIL_MSG("Cannot begin subpass because there's not enough room in current frame's RENDER TARGET descriptors heap.\n"
ERR_FAIL_MSG("Cannot begin subpass because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n"
"Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
} else {
return;