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Fix issues with custom nodes in visual script

- Doesn't crash anymore.
- Inputs are properly transferred.
This commit is contained in:
George Marques
2017-07-21 00:05:56 -03:00
parent 2a0c0db028
commit 3fdf8663f7

View File

@@ -29,10 +29,10 @@
/*************************************************************************/
#include "visual_script_nodes.h"
#include "project_settings.h"
#include "global_constants.h"
#include "os/input.h"
#include "os/os.h"
#include "project_settings.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
@@ -2596,10 +2596,10 @@ public:
in_values.resize(in_count);
for (int i = 0; i < in_count; i++) {
in_values[i] = p_inputs[i];
in_values[i] = *p_inputs[i];
}
out_values.resize(in_count);
out_values.resize(out_count);
work_mem.resize(work_mem_size);
@@ -2645,6 +2645,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode);
instance->instance = p_instance;
instance->node = this;
instance->in_count = get_input_value_port_count();
instance->out_count = get_output_value_port_count();