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[Core] Codestyle improvements to math types
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@@ -51,18 +51,18 @@ real_t Vector3::get_axis(int p_axis) const {
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return operator[](p_axis);
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}
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void Vector3::snap(Vector3 p_val) {
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void Vector3::snap(const Vector3 &p_val) {
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x = Math::stepify(x, p_val.x);
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y = Math::stepify(y, p_val.y);
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z = Math::stepify(z, p_val.z);
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}
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Vector3 Vector3::snapped(Vector3 p_val) const {
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Vector3 Vector3::snapped(const Vector3 &p_val) const {
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Vector3 v = *this;
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v.snap(p_val);
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return v;
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}
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Vector3 Vector3::limit_length(const real_t p_len) const {
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Vector3 Vector3::limit_length(real_t p_len) const {
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const real_t l = length();
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Vector3 v = *this;
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if (l > 0 && p_len < l) {
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@@ -126,7 +126,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
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return out;
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}
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Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
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Vector3 Vector3::move_toward(const Vector3 &p_to, real_t p_delta) const {
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Vector3 v = *this;
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Vector3 vd = p_to - v;
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real_t len = vd.length();
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