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[Core] Codestyle improvements to math types

This commit is contained in:
A Thousand Ships
2024-02-18 11:31:21 +01:00
parent 60ff43b7ce
commit 3fb36bf395
12 changed files with 222 additions and 222 deletions

View File

@@ -109,7 +109,7 @@ Vector2 Vector2::rotated(real_t p_by) const {
return v;
}
Vector2 Vector2::posmod(const real_t p_mod) const {
Vector2 Vector2::posmod(real_t p_mod) const {
return Vector2(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod));
}
@@ -139,7 +139,7 @@ Vector2 Vector2::clamped(real_t p_len) const {
return v;
}
Vector2 Vector2::limit_length(const real_t p_len) const {
Vector2 Vector2::limit_length(real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
@@ -169,7 +169,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
return out;
}
Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
Vector2 Vector2::move_toward(const Vector2 &p_to, real_t p_delta) const {
Vector2 v = *this;
Vector2 vd = p_to - v;
real_t len = vd.length();
@@ -216,30 +216,30 @@ void Vector2i::operator-=(const Vector2i &p_v) {
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
};
Vector2i Vector2i::operator*(const Vector2i &p_v) const {
return Vector2i(x * p_v.x, y * p_v.y);
}
Vector2i Vector2i::operator*(const int &rvalue) const {
return Vector2i(x * rvalue, y * rvalue);
};
void Vector2i::operator*=(const int &rvalue) {
x *= rvalue;
y *= rvalue;
};
Vector2i Vector2i::operator*(int p_scalar) const {
return Vector2i(x * p_scalar, y * p_scalar);
}
void Vector2i::operator*=(int p_scalar) {
x *= p_scalar;
y *= p_scalar;
}
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
};
Vector2i Vector2i::operator/(const Vector2i &p_v) const {
return Vector2i(x / p_v.x, y / p_v.y);
}
Vector2i Vector2i::operator/(const int &rvalue) const {
return Vector2i(x / rvalue, y / rvalue);
};
Vector2i Vector2i::operator/(int p_scalar) const {
return Vector2i(x / p_scalar, y / p_scalar);
}
void Vector2i::operator/=(const int &rvalue) {
x /= rvalue;
y /= rvalue;
};
void Vector2i::operator/=(int p_scalar) {
x /= p_scalar;
y /= p_scalar;
}
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);