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Fix default cursor in html5 export.
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@@ -325,7 +325,7 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) {
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switch (p_shape) {
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switch (p_shape) {
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case OS::CURSOR_ARROW:
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case OS::CURSOR_ARROW:
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default:
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default:
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return "auto";
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return "default";
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case OS::CURSOR_IBEAM:
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case OS::CURSOR_IBEAM:
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return "text";
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return "text";
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case OS::CURSOR_POINTING_HAND:
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case OS::CURSOR_POINTING_HAND:
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