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Move GodotSharp and MonoBuildTab member variables to initializer list
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@@ -525,11 +525,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
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}
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}
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GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) {
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build_info = p_build_info;
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build_tab = NULL;
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exit_callback = p_callback;
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exited = true;
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exit_code = -1;
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GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) :
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build_info(p_build_info),
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build_tab(NULL),
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exit_callback(p_callback),
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exited(true),
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exit_code(-1) {
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}
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