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Fix multiple issues with UV compression
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@@ -870,6 +870,8 @@ void Mesh::_bind_methods() {
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BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
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BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
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BIND_BITFIELD_FLAG(ARRAY_FLAG_COMPRESS_ATTRIBUTES);
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
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