You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #108487 from raulsntos/dotnet/remove-efs-update
[.NET] Remove EFS update on reloading assemblies
This commit is contained in:
@@ -355,17 +355,6 @@ namespace Godot.Bridge
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This method may be called before initialization.
|
|
||||||
if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
|
|
||||||
{
|
|
||||||
if (_pathTypeBiMap.Paths.Count > 0)
|
|
||||||
{
|
|
||||||
string[] scriptPaths = _pathTypeBiMap.Paths.ToArray();
|
|
||||||
using godot_packed_string_array scriptPathsNative = Marshaling.ConvertSystemArrayToNativePackedStringArray(scriptPaths);
|
|
||||||
NativeFuncs.godotsharp_internal_editor_file_system_update_files(scriptPathsNative);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[UnmanagedCallersOnly]
|
[UnmanagedCallersOnly]
|
||||||
|
|||||||
Reference in New Issue
Block a user