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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Merge remote-tracking branch 'origin/gles3' into gles3-on-master

Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
This commit is contained in:
Rémi Verschelde
2017-01-02 21:38:20 +01:00
287 changed files with 59481 additions and 17904 deletions

View File

@@ -32,6 +32,7 @@
#include "tools/editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
# if 0
class PathSpatialGizmo : public EditorSpatialGizmo {
OBJ_TYPE(PathSpatialGizmo,EditorSpatialGizmo);
@@ -78,8 +79,8 @@ public:
Path *get_edited_path() { return path; }
static PathEditorPlugin* singleton;
Ref<FixedMaterial> path_material;
Ref<FixedMaterial> path_thin_material;
Ref<FixedSpatialMaterial> path_material;
Ref<FixedSpatialMaterial> path_thin_material;
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
@@ -95,5 +96,5 @@ public:
};
#endif
#endif // PATH_EDITOR_PLUGIN_H