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Add Vector2.from_angle() method
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@@ -34,6 +34,10 @@ real_t Vector2::angle() const {
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return Math::atan2(y, x);
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}
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Vector2 Vector2::from_angle(const real_t p_angle) {
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return Vector2(Math::cos(p_angle), Math::sin(p_angle));
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}
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real_t Vector2::length() const {
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return Math::sqrt(x * x + y * y);
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}
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