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Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
This commit is contained in:
@@ -43,6 +43,7 @@
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#include "core/variant/typed_array.h"
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#include "core/variant/variant_parser.h"
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#include "core/version.h"
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#include "servers/rendering/rendering_server.h"
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#ifdef TOOLS_ENABLED
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#include "modules/modules_enabled.gen.h" // For mono.
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@@ -600,6 +601,12 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
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E.value.variant = action;
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}
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}
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} else if (p_from_version <= 6) {
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// Check if we still have legacy boot splash (removed in 4.6), map it to new project setting, then remove legacy setting.
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if (has_setting("application/boot_splash/fullsize")) {
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set_setting("application/boot_splash/stretch_mode", RenderingServer::map_scaling_option_to_stretch_mode(get_setting("application/boot_splash/fullsize")));
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set_setting("application/boot_splash/fullsize", Variant());
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}
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}
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#endif // DISABLE_DEPRECATED
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}
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@@ -278,9 +278,6 @@
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<member name="application/boot_splash/bg_color" type="Color" setter="" getter="" default="Color(0.14, 0.14, 0.14, 1)">
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Background color for the boot splash.
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</member>
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<member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true">
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If [code]true[/code], scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If [code]false[/code], the engine will leave it at the default pixel size.
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</member>
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<member name="application/boot_splash/image" type="String" setter="" getter="" default="""">
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Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
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[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
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@@ -293,6 +290,9 @@
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<member name="application/boot_splash/show_image" type="bool" setter="" getter="" default="true">
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If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color].
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</member>
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<member name="application/boot_splash/stretch_mode" type="int" setter="" getter="" default="1">
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Specifies how the splash image will be stretched. For the original size without stretching, set to disabled. See [enum RenderingServer.SplashStretchMode] constants for more information.
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</member>
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<member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true">
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If [code]true[/code], applies linear filtering when scaling the image (recommended for high-resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
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</member>
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@@ -3446,14 +3446,24 @@
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Sets the screen-space roughness limiter parameters, such as whether it should be enabled and its thresholds. Equivalent to [member ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/enabled], [member ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/amount] and [member ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/limit].
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</description>
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</method>
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<method name="set_boot_image">
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<method name="set_boot_image" deprecated="Use [method set_boot_image_with_stretch] instead.">
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<return type="void" />
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<param index="0" name="image" type="Image" />
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<param index="1" name="color" type="Color" />
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<param index="2" name="scale" type="bool" />
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<param index="3" name="use_filter" type="bool" default="true" />
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<description>
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Sets a boot image. The color defines the background color. If [param scale] is [code]true[/code], the image will be scaled to fit the screen size. If [param use_filter] is [code]true[/code], the image will be scaled with linear interpolation. If [param use_filter] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
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Sets a boot image. The [param color] defines the background color. The value of [param scale] indicates if the image will be scaled to fit the screen size. If [param use_filter] is [code]true[/code], the image will be scaled with linear interpolation. If [param use_filter] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
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</description>
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</method>
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<method name="set_boot_image_with_stretch">
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<return type="void" />
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<param index="0" name="image" type="Image" />
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<param index="1" name="color" type="Color" />
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<param index="2" name="stretch_mode" type="int" enum="RenderingServer.SplashStretchMode" />
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<param index="3" name="use_filter" type="bool" default="true" />
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<description>
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Sets a boot image. The [param color] defines the background color. The value of [param stretch_mode] indicates how the image will be stretched (see [enum SplashStretchMode] for possible values). If [param use_filter] is [code]true[/code], the image will be scaled with linear interpolation. If [param use_filter] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
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</description>
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</method>
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<method name="set_debug_generate_wireframes">
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@@ -5982,6 +5992,24 @@
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<constant name="PIPELINE_SOURCE_MAX" value="5" enum="PipelineSource">
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Represents the size of the [enum PipelineSource] enum.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_DISABLED" value="0" enum="SplashStretchMode">
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No stretching is applied.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_KEEP" value="1" enum="SplashStretchMode">
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Stretches image to fullscreen while preserving aspect ratio.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_KEEP_WIDTH" value="2" enum="SplashStretchMode">
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Stretches the height of the image based on the width of the screen.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_KEEP_HEIGHT" value="3" enum="SplashStretchMode">
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Stretches the width of the image based on the height of the screen.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_COVER" value="4" enum="SplashStretchMode">
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Stretches the image to cover the entire screen while preserving aspect ratio.
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</constant>
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<constant name="SPLASH_STRETCH_MODE_IGNORE" value="5" enum="SplashStretchMode">
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Stretches the image to cover the entire screen but doesn't preserve aspect ratio.
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</constant>
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<constant name="FEATURE_SHADERS" value="0" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
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</constant>
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<constant name="FEATURE_MULTITHREADED" value="1" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
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@@ -463,7 +463,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
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}
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}
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void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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void RasterizerGLES3::set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter) {
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if (p_image.is_null() || p_image->is_empty()) {
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return;
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}
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@@ -481,25 +481,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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RID texture = texture_storage->texture_allocate();
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texture_storage->texture_2d_initialize(texture, p_image);
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Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
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Rect2 screenrect;
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if (p_scale) {
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if (win_size.width > win_size.height) {
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//scale horizontally
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screenrect.size.y = win_size.height;
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screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y;
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screenrect.position.x = (win_size.width - screenrect.size.x) / 2;
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} else {
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//scale vertically
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screenrect.size.x = win_size.width;
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screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x;
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screenrect.position.y = (win_size.height - screenrect.size.y) / 2;
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}
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} else {
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screenrect = imgrect;
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screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
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}
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Rect2 screenrect = RenderingServer::get_splash_stretched_screen_rect(p_image->get_size(), win_size, p_stretch_mode);
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#ifdef WINDOWS_ENABLED
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if (!screen_flipped_y)
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@@ -96,7 +96,7 @@ public:
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RendererCanvasRender *get_canvas() { return canvas; }
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RendererSceneRender *get_scene() { return scene; }
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void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter = true);
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void initialize();
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void begin_frame(double frame_step);
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@@ -3681,7 +3681,8 @@ void Main::setup_boot_logo() {
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if (show_logo) { //boot logo!
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const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
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const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
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const RenderingServer::SplashStretchMode boot_stretch_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "application/boot_splash/stretch_mode", PROPERTY_HINT_ENUM, "Disabled,Keep,Keep Width,Keep Height,Cover,Ignore"), 1);
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const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
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String boot_logo_path = GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String());
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@@ -3721,7 +3722,7 @@ void Main::setup_boot_logo() {
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boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
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#endif
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if (boot_logo.is_valid()) {
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RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
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RenderingServer::get_singleton()->set_boot_image_with_stretch(boot_logo, boot_bg_color, boot_stretch_mode, boot_logo_filter);
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} else {
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#ifndef NO_DEFAULT_BOOT_LOGO
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@@ -3735,7 +3736,7 @@ void Main::setup_boot_logo() {
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MAIN_PRINT("Main: ClearColor");
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RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
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MAIN_PRINT("Main: Image");
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RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
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RenderingServer::get_singleton()->set_boot_image_with_stretch(splash, boot_bg_color, RenderingServer::SPLASH_STRETCH_MODE_DISABLED);
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#endif
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}
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@@ -98,9 +98,32 @@ HashMap<String, Variant> EditorExportPlatformIOS::get_custom_project_settings(co
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switch (image_scale_mode) {
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case 0: {
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String logo_path = get_project_setting(p_preset, "application/boot_splash/image");
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bool is_on = get_project_setting(p_preset, "application/boot_splash/fullsize");
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RenderingServer::SplashStretchMode stretch_mode = get_project_setting(p_preset, "application/boot_splash/stretch_mode");
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// If custom logo is not specified, Godot does not scale default one, so we should do the same.
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value = (is_on && logo_path.length() > 0) ? "scaleAspectFit" : "center";
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if (logo_path.is_empty()) {
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value = "center";
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} else {
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switch (stretch_mode) {
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_DISABLED: {
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value = "center";
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} break;
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_KEEP: {
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value = "scaleAspectFit";
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} break;
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_WIDTH: {
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value = "scaleAspectFit";
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} break;
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_HEIGHT: {
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value = "scaleAspectFit";
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} break;
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_COVER: {
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value = "scaleAspectFill";
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} break;
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case RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_IGNORE: {
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value = "scaleToFill";
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} break;
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}
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}
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} break;
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default: {
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value = storyboard_image_scale_mode[image_scale_mode - 1];
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@@ -174,7 +174,8 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
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Vector<String> godot_splash_classes;
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godot_splash_classes.push_back("show-image--" + String(get_project_setting(p_preset, "application/boot_splash/show_image")));
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godot_splash_classes.push_back("fullsize--" + String(get_project_setting(p_preset, "application/boot_splash/fullsize")));
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RenderingServer::SplashStretchMode boot_splash_stretch_mode = get_project_setting(p_preset, "application/boot_splash/stretch_mode");
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godot_splash_classes.push_back("fullsize--" + String(((boot_splash_stretch_mode != RenderingServer::SplashStretchMode::SPLASH_STRETCH_MODE_DISABLED) ? "true" : "false")));
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godot_splash_classes.push_back("use-filter--" + String(get_project_setting(p_preset, "application/boot_splash/use_filter")));
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replaces["$GODOT_SPLASH_CLASSES"] = String(" ").join(godot_splash_classes);
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replaces["$GODOT_SPLASH"] = p_name + ".png";
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@@ -76,6 +76,7 @@ public:
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RendererCanvasRender *get_canvas() override { return &canvas; }
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RendererSceneRender *get_scene() override { return &scene; }
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void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter = true) override {}
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void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
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void initialize() override {}
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@@ -45,6 +45,11 @@ RendererCompositor *RendererCompositor::create() {
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return _create_func();
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}
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void RendererCompositor::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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RenderingServer::SplashStretchMode stretch_mode = RenderingServer::map_scaling_option_to_stretch_mode(p_scale);
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set_boot_image_with_stretch(p_image, p_color, stretch_mode, p_use_filter);
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}
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bool RendererCompositor::is_xr_enabled() const {
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return xr_enabled;
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}
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@@ -87,7 +87,8 @@ public:
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virtual RendererCanvasRender *get_canvas() = 0;
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virtual RendererSceneRender *get_scene() = 0;
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
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virtual void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter = true) = 0;
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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virtual void initialize() = 0;
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virtual void begin_frame(double frame_step) = 0;
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@@ -180,7 +180,7 @@ void RendererCompositorRD::finalize() {
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RD::get_singleton()->free_rid(blit.sampler);
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}
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void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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void RendererCompositorRD::set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter) {
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if (p_image.is_null() || p_image->is_empty()) {
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return;
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}
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@@ -215,15 +215,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
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Size2 window_size = DisplayServer::get_singleton()->window_get_size();
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Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
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Rect2 screenrect;
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if (p_scale) {
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screenrect = OS::get_singleton()->calculate_boot_screen_rect(window_size, imgrect.size);
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} else {
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screenrect = imgrect;
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screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
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}
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Rect2 screenrect = RenderingServer::get_splash_stretched_screen_rect(p_image->get_size(), window_size, p_stretch_mode);
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screenrect.position /= window_size;
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screenrect.size /= window_size;
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@@ -119,7 +119,7 @@ public:
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RendererCanvasRender *get_canvas() { return canvas; }
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RendererSceneRender *get_scene() { return scene; }
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void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter);
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void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter);
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void initialize();
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void begin_frame(double frame_step);
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@@ -1886,6 +1886,63 @@ int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShader
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}
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}
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Rect2 RenderingServer::get_splash_stretched_screen_rect(const Size2 &p_image_size, const Size2 &p_window_size, SplashStretchMode p_stretch_mode) {
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Size2 imgsize = p_image_size;
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Rect2 screenrect;
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switch (p_stretch_mode) {
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case SplashStretchMode::SPLASH_STRETCH_MODE_DISABLED: {
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screenrect.size = imgsize;
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screenrect.position = ((p_window_size - screenrect.size) / 2.0).floor();
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} break;
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case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP: {
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if (p_window_size.width > p_window_size.height) {
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// Scale horizontally.
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screenrect.size.y = p_window_size.height;
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screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
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screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
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} else {
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// Scale vertically.
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screenrect.size.x = p_window_size.width;
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screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
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screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
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}
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} break;
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case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_WIDTH: {
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// Scale vertically.
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screenrect.size.x = p_window_size.width;
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screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
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screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
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} break;
|
||||
case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_HEIGHT: {
|
||||
// Scale horizontally.
|
||||
screenrect.size.y = p_window_size.height;
|
||||
screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
|
||||
screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
|
||||
} break;
|
||||
case SplashStretchMode::SPLASH_STRETCH_MODE_COVER: {
|
||||
double window_aspect = (double)p_window_size.width / p_window_size.height;
|
||||
double img_aspect = imgsize.width / imgsize.height;
|
||||
|
||||
if (window_aspect > img_aspect) {
|
||||
// Scale vertically.
|
||||
screenrect.size.x = p_window_size.width;
|
||||
screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
|
||||
screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
|
||||
} else {
|
||||
// Scale horizontally.
|
||||
screenrect.size.y = p_window_size.height;
|
||||
screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
|
||||
screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
|
||||
}
|
||||
} break;
|
||||
case SplashStretchMode::SPLASH_STRETCH_MODE_IGNORE: {
|
||||
screenrect.size.x = p_window_size.width;
|
||||
screenrect.size.y = p_window_size.height;
|
||||
} break;
|
||||
}
|
||||
return screenrect;
|
||||
}
|
||||
|
||||
RenderingDevice *RenderingServer::get_rendering_device() const {
|
||||
// Return the rendering device we're using globally.
|
||||
return RenderingDevice::get_singleton();
|
||||
@@ -3495,7 +3552,10 @@ void RenderingServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_boot_image_with_stretch", "image", "color", "stretch_mode", "use_filter"), &RenderingServer::set_boot_image_with_stretch, DEFVAL(true));
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
|
||||
#endif
|
||||
ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
|
||||
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
|
||||
|
||||
@@ -3528,6 +3588,13 @@ void RenderingServer::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_SPECIALIZATION);
|
||||
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_DISABLED);
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP);
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_WIDTH);
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_HEIGHT);
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_COVER);
|
||||
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_IGNORE);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
|
||||
ADD_SIGNAL(MethodInfo("frame_post_draw"));
|
||||
|
||||
@@ -3576,6 +3643,13 @@ void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plan
|
||||
mesh_add_surface_from_mesh_data(p_mesh, mdata);
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void RenderingServer::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
||||
SplashStretchMode stretch_mode = map_scaling_option_to_stretch_mode(p_scale);
|
||||
set_boot_image_with_stretch(p_image, p_color, stretch_mode, p_use_filter);
|
||||
}
|
||||
#endif
|
||||
|
||||
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
|
||||
RID instance = instance_create();
|
||||
instance_set_base(instance, p_base);
|
||||
|
||||
@@ -1849,7 +1849,23 @@ public:
|
||||
virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
|
||||
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
|
||||
|
||||
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
|
||||
enum SplashStretchMode {
|
||||
SPLASH_STRETCH_MODE_DISABLED,
|
||||
SPLASH_STRETCH_MODE_KEEP,
|
||||
SPLASH_STRETCH_MODE_KEEP_WIDTH,
|
||||
SPLASH_STRETCH_MODE_KEEP_HEIGHT,
|
||||
SPLASH_STRETCH_MODE_COVER,
|
||||
SPLASH_STRETCH_MODE_IGNORE,
|
||||
};
|
||||
|
||||
virtual void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, SplashStretchMode p_stretch_mode, bool p_use_filter = true) = 0;
|
||||
static Rect2 get_splash_stretched_screen_rect(const Size2 &p_image_size, const Size2 &p_window_size, SplashStretchMode p_stretch_mode); // Helper for splash screen
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); // Superseded, but left to preserve compat.
|
||||
#endif
|
||||
_ALWAYS_INLINE_ static SplashStretchMode map_scaling_option_to_stretch_mode(bool p_scale) {
|
||||
return p_scale ? SplashStretchMode::SPLASH_STRETCH_MODE_KEEP : SplashStretchMode::SPLASH_STRETCH_MODE_DISABLED;
|
||||
}
|
||||
virtual Color get_default_clear_color() = 0;
|
||||
virtual void set_default_clear_color(const Color &p_color) = 0;
|
||||
|
||||
@@ -2003,6 +2019,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
|
||||
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::GlobalShaderParameterType);
|
||||
VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
|
||||
VARIANT_ENUM_CAST(RenderingServer::SplashStretchMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
|
||||
VARIANT_ENUM_CAST(RenderingServer::BakeChannels);
|
||||
|
||||
|
||||
@@ -1110,7 +1110,7 @@ public:
|
||||
#define ServerName RendererCompositor
|
||||
#define server_name RSG::rasterizer
|
||||
|
||||
FUNC4S(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
|
||||
FUNC4S(set_boot_image_with_stretch, const Ref<Image> &, const Color &, RenderingServer::SplashStretchMode, bool)
|
||||
|
||||
/* STATUS INFORMATION */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user