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Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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@@ -136,7 +136,6 @@ void VisualServerWrapMT::finish() {
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visual_server->finish();
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}
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texture_free_cached_ids();
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sky_free_cached_ids();
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shader_free_cached_ids();
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material_free_cached_ids();
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