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Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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servers/visual/rasterizer/rasterizer_rd.cpp
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7
servers/visual/rasterizer/rasterizer_rd.cpp
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#include "rasterizer_rd.h"
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RasterizerRD::RasterizerRD() {
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canvas = memnew(RasterizerCanvasRD);
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storage = memnew(RasterizerStorageRD);
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scene = memnew(RasterizerSceneForwardRD);
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}
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