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Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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@@ -35,7 +35,7 @@
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/rasterizer/rasterizer.h"
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#include <emscripten/html5.h>
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