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Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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@@ -480,7 +480,7 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
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cursors_cache.erase(p_shape);
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}
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Ref<Texture> texture = p_cursor;
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Ref<Texture2D> texture = p_cursor;
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Ref<AtlasTexture> atlas_texture = p_cursor;
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Ref<Image> image;
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Size2 texture_size;
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