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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -49,7 +49,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
}
void TextureRegionEditor::_region_draw() {
Ref<Texture> base_tex = NULL;
Ref<Texture2D> base_tex = NULL;
if (node_sprite)
base_tex = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -134,7 +134,7 @@ void TextureRegionEditor::_region_draw() {
}
}
Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons");
Ref<Texture2D> select_handle = get_icon("EditorHandle", "EditorIcons");
Rect2 scroll_rect(Point2(), base_tex->get_size());
@@ -672,7 +672,7 @@ void TextureRegionEditor::_update_autoslice() {
autoslice_is_dirty = false;
autoslice_cache.clear();
Ref<Texture> texture = NULL;
Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -863,7 +863,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro
}
void TextureRegionEditor::_edit_region() {
Ref<Texture> texture = NULL;
Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)