You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
@@ -92,7 +92,7 @@ public:
|
||||
virtual void set_edited_resource(const RES &p_res) = 0;
|
||||
virtual void reload_text() = 0;
|
||||
virtual String get_name() = 0;
|
||||
virtual Ref<Texture> get_icon() = 0;
|
||||
virtual Ref<Texture2D> get_icon() = 0;
|
||||
virtual bool is_unsaved() = 0;
|
||||
virtual Variant get_edit_state() = 0;
|
||||
virtual void set_edit_state(const Variant &p_state) = 0;
|
||||
|
||||
Reference in New Issue
Block a user