You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
@@ -373,12 +373,12 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
|
||||
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
|
||||
const Ref<Texture> path_sharp_handle = get_icon("EditorPathSharpHandle", "EditorIcons");
|
||||
const Ref<Texture> path_smooth_handle = get_icon("EditorPathSmoothHandle", "EditorIcons");
|
||||
const Ref<Texture2D> path_sharp_handle = get_icon("EditorPathSharpHandle", "EditorIcons");
|
||||
const Ref<Texture2D> path_smooth_handle = get_icon("EditorPathSmoothHandle", "EditorIcons");
|
||||
// Both handle icons must be of the same size
|
||||
const Size2 handle_size = path_sharp_handle->get_size();
|
||||
|
||||
const Ref<Texture> curve_handle = get_icon("EditorCurveHandle", "EditorIcons");
|
||||
const Ref<Texture2D> curve_handle = get_icon("EditorCurveHandle", "EditorIcons");
|
||||
const Size2 curve_handle_size = curve_handle->get_size();
|
||||
|
||||
Ref<Curve2D> curve = node->get_curve();
|
||||
@@ -420,7 +420,7 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
}
|
||||
|
||||
if (on_edge) {
|
||||
Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
|
||||
Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
|
||||
p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user