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Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -435,7 +435,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
Ref<Texture2D> h = get_icon("EditorHandle", "EditorIcons");
Vector2 size = h->get_size() * 0.5;
handles.clear();