You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
@@ -50,7 +50,7 @@ void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, co
|
||||
price->set_text(p_cost);
|
||||
}
|
||||
|
||||
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
|
||||
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
|
||||
|
||||
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
|
||||
ERR_FAIL_COND(p_index != 0);
|
||||
@@ -145,7 +145,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
|
||||
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
|
||||
|
||||
switch (p_type) {
|
||||
|
||||
@@ -393,7 +393,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
|
||||
set_process(false);
|
||||
}
|
||||
|
||||
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
|
||||
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
|
||||
|
||||
title->set_text(p_title);
|
||||
icon->set_texture(p_preview);
|
||||
|
||||
Reference in New Issue
Block a user