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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -50,7 +50,7 @@ void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, co
price->set_text(p_cost);
}
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
ERR_FAIL_COND(p_index != 0);
@@ -145,7 +145,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
//////////////////////////////////////////////////////////////////////////////
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
switch (p_type) {
@@ -393,7 +393,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
set_process(false);
}
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
title->set_text(p_title);
icon->set_texture(p_preview);