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Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -1374,7 +1374,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
end = bbcode.length();
String image = bbcode.substr(brk_end + 1, end - brk_end - 1);
Ref<Texture> texture = ResourceLoader::load(base_path.plus_file(image), "Texture");
Ref<Texture2D> texture = ResourceLoader::load(base_path.plus_file(image), "Texture2D");
if (texture.is_valid())
p_rt->add_image(texture);