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Update resize settings:
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
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@@ -863,6 +863,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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bool classify_as_game = p_preset->get("package/classify_as_game");
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bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
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bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
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bool is_resizeable = p_preset->get("screen/is_resizeable");
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Vector<String> perms;
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// Write permissions into the perms variable.
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@@ -980,6 +981,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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encode_uint32(exclude_from_recents, &p_manifest.write[iofs + 16]);
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}
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if (tname == "activity" && attrname == "resizeableActivity") {
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encode_uint32(is_resizeable, &p_manifest.write[iofs + 16]);
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}
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if (tname == "supports-screens") {
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if (attrname == "smallScreens") {
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encode_uint32(screen_support_small ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
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@@ -1733,6 +1738,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
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