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Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format

Use 32bit instead of 64bit 3D render buffer on mobile renderer
This commit is contained in:
Juan Linietsky
2021-07-15 10:16:39 -03:00
committed by GitHub
4 changed files with 22 additions and 4 deletions

View File

@@ -1130,6 +1130,7 @@ public:
/* render buffers */
virtual RD::DataFormat _render_buffers_get_color_format();
virtual RID render_buffers_create() override;
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;