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Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
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@@ -1130,6 +1130,7 @@ public:
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/* render buffers */
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virtual RD::DataFormat _render_buffers_get_color_format();
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virtual RID render_buffers_create() override;
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virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
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virtual void gi_set_use_half_resolution(bool p_enable) override;
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