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[HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the window/viewport size values to be incorrect during the initialization phase (e.g. during the first `_ready` notification).
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@@ -805,6 +805,7 @@ const GodotDisplay = {
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canvas.style.left = 0;
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break;
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}
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GodotDisplayScreen.updateSize();
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if (p_fullscreen) {
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GodotDisplayScreen.requestFullscreen();
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}
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