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Make translatable some undo/redo operations in the editor
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@@ -1157,7 +1157,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (points.size() == 0)
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return false;
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undo_redo->create_action("Bucket Fill");
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undo_redo->create_action(TTR("Bucket Fill"));
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undo_redo->add_do_method(this, "_erase_points", points);
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undo_redo->add_undo_method(this, "_fill_points", points, pop);
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