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Enables 'fma' for GLES2
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@@ -2012,22 +2012,22 @@ protected:
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static void _bind_methods();
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static void _bind_methods();
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public:
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public:
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virtual String get_caption() const;
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virtual String get_caption() const override;
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virtual int get_input_port_count() const;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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void set_type(Type p_type);
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void set_type(Type p_type);
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Type get_type() const;
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Type get_type() const;
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virtual Vector<StringName> get_editable_properties() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeMultiplyAdd();
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VisualShaderNodeMultiplyAdd();
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};
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};
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@@ -2137,10 +2137,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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// modern functions
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// modern functions
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{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
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{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
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{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
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{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
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{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
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{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
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