1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-26 15:46:23 +00:00

Restored antialiased lines by emulation using triangle strips

This commit is contained in:
Yuri Roubinsky
2020-11-24 18:15:10 +03:00
parent d395f70828
commit 3ec972fc95
9 changed files with 126 additions and 75 deletions

View File

@@ -1175,7 +1175,7 @@ public:
};
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;