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Restored antialiased lines by emulation using triangle strips

This commit is contained in:
Yuri Roubinsky
2020-11-24 18:15:10 +03:00
parent d395f70828
commit 3ec972fc95
9 changed files with 126 additions and 75 deletions

View File

@@ -717,7 +717,7 @@ public:
BIND2(canvas_item_set_draw_behind_parent, RID, bool)
BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)