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Hide "Built-in Script" option in the script creation dialog when not possible

This commit is contained in:
Michael Alexsander Silva Dias
2019-04-30 16:18:08 -03:00
parent acadfe0a49
commit 3eb5d1b525
2 changed files with 11 additions and 11 deletions

View File

@@ -567,23 +567,22 @@ void ScriptCreateDialog::_update_dialog() {
}
}
if (!_can_be_built_in())
internal->set_pressed(false);
/* Is Script created or loaded from existing file */
if (is_built_in) {
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
internal->set_disabled(!_can_be_built_in());
internal->set_visible(_can_be_built_in());
internal_label->set_visible(_can_be_built_in());
_msg_path_valid(true, TTR("Built-in script (into scene file)."));
} else if (is_new_script_created) {
// New Script Created
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
internal->set_disabled(!_can_be_built_in());
internal->set_visible(_can_be_built_in());
internal_label->set_visible(_can_be_built_in());
if (is_path_valid) {
_msg_path_valid(true, TTR("Will create a new script file."));
}
@@ -753,13 +752,13 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Built-in Script */
internal = memnew(CheckButton);
internal->set_h_size_flags(0);
internal->connect("pressed", this, "_built_in_pressed");
hb = memnew(HBoxContainer);
hb->add_child(internal);
l = memnew(Label(TTR("Built-in Script")));
l->set_align(Label::ALIGN_RIGHT);
gc->add_child(l);
gc->add_child(hb);
internal_label = memnew(Label(TTR("Built-in Script")));
internal_label->set_text(TTR("Built-in Script"));
internal_label->set_align(Label::ALIGN_RIGHT);
gc->add_child(internal_label);
gc->add_child(internal);
/* Path */