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Update to bullet master (2.90)
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@@ -139,7 +139,12 @@ public:
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if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
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{
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, childTrans, -1, index);
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btTransform preTransform = childTrans;
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if (this->m_compoundColObjWrap->m_preTransform)
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{
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preTransform = preTransform *(*(this->m_compoundColObjWrap->m_preTransform));
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}
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, preTransform, -1, index);
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btCollisionAlgorithm* algo = 0;
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bool allocatedAlgorithm = false;
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