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Fix typos with codespell
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -103,7 +103,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; //xyz 7 bit packed, extra 11 bits for neigbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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};
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@@ -136,7 +136,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; //xyz 7 bit packed, extra 11 bits for neigbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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};
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@@ -274,7 +274,7 @@ void main() {
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#ifdef MODE_JUMPFLOOD
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//regular jumpflood, efficent for large steps, inefficient for small steps
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//regular jumpflood, efficient for large steps, inefficient for small steps
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ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
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vec3 posf = vec3(pos);
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