From 3e5c53a6731f4036b76a5eeea6841ffe5fa4394a Mon Sep 17 00:00:00 2001 From: DeeJayLSP Date: Sun, 9 Mar 2025 00:19:34 -0300 Subject: [PATCH] AudioEffectCompressor: recommend HardLimiter over deprecated Limiter --- doc/classes/AudioEffectCompressor.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index f73bd02894e..f6d94e0ccc6 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -7,7 +7,7 @@ Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - - In the Master bus to compress the whole output (although an [AudioEffectLimiter] is probably better). + - In the Master bus to compress the whole output (although an [AudioEffectHardLimiter] is probably better). - In voice channels to ensure they sound as balanced as possible. - Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy.